I'm an artist from Vancouver, BC. I took the Digital Animation Certificate Progam at BCIT for my 3D education. I gained early industry experience by volunteering at Bardel Entertainment while in high school then I decided to gain further training. I was always illustrating since a young age and always was a fan of comic book and video game art. I've had the pleasure to work at a variety of different studios working on episodic animation, video games, TV and film. My focus and experience has been on mostly modeling/texturing assets. I have experience in rendering, lighting, comp and I also enjoy look development and conceptual work. I plan to do more motion graphic and real time work as well as VR.
Asset creation and integration across several productions including : Hardspace Shipbreaker, Homeworld 3, Minecraft Legends and more.